![]() ![]() Click-selecting on a solar panel array from the side is difficult, because the game seems to assume a click on the centre of a box and the panels themselves are lower than that centre. Unfortunately, one of Moon Tycoon's failings is the somewhat unfinished feel to the game's controls. You can use the keys for various shortcut commands, and it's useful to slow down the camera speed on faster computers, but for the most part using the mouse is going to be the primary method of interaction. Thankfully, that's not the case an involving set of campaigns definitely keeps things interesting, and there's always the sandbox mode to keep you going. Indeed, this may turn off 'hardcore gamers'-it seems too simple to have any depth, a title that you'll be done with in a matter of an hour or two. Perhaps the best thing about Moon Tycoon's playability is that it's very easy to pick up and play. The different angles that you can approach the sandbox mode will definitely help to make the game more intriguing. You can also deal in tourism, which is considerably more fickle, but certainly a different goal if you so desire. You can survey for minerals and build a mine, storing the goods in a warehouse and then selling them to the market. The bulk of the game is spent trying to meet goals and make money. Every building in the game has a serviceable lifespan, at the end of which it becomes useless, so it's important to keep an eye on just how long your buildings have been in service. As the game progresses and you build more structures, new structures enter play, and the plot opens up new ones as well. The game is played out on the surface of the Moon-at least initially-and the number of structures that you can build at the beginning are limited. ![]() You start off with a wad of cash, but that money will disappear quickly, so it's important to build self-sustaining industries that can keep your economy afloat. As in any sim game, the object is to match certain objectives in each level, such as a number of colonists and a group of things that you must produce. I wish that it had been better presented, but it's not all that important. ![]() ![]() The three campaigns in the game tell an overarching storyline, although chances are good that you'll miss most of the story because you'll be too busy actually playing the game. It's not perfect-the humour's a little childish, and the presentation isn't as tight as I would have liked-but the more you play of the game the deeper it gets, until you realize that you really are playing a full-fledged sim game and not a piece of shovelware fluff. This game is about simulation, though, and not aural acuity.įortunately, Moon Tycoon satisfies in that department. The sound effects work, but they're nothing particularly special. The plot-based messages appear at the top of the screen, aren't voiced, and generally disappear before you have a chance to read them. The voice acting of the various characters is passable, although the accents are a wee bit thick at times, and almost all of the voicework is pure fluff. I suggest switching to the Ambient soundtrack from the default one, as it's considerably less grating fortunately, the ambient music works well for this sort of methodical, slow-paced simulation. Moon Tycoon also runs fairly standard in the sound department. They definitely get the job done, which is the important part. Of course, the simpler graphics mean that high resolutions run quite well, and lower-end systems won't chug on this one, which is good for a more budget title. One could say that the environments are plain as well, which is true, but the moon and asteroids don't have much visual variety, so that's more a happenstance of realism. They're good, and they get the job done, but the models are simple. While Moon Tycoon professes to be the first 'Sim game' in 3D-if anything, it was a close run with Monopoly Tycoon-the 3D graphics in the game aren't going to blow your mind. ![]()
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